Things you did not know after Tesla installed STEAM.

Overseas distinguished 2022 Model S/X car owners have begun to share their experience with STEAM in-vehicle system, which really makes domestic car owners jealous.

Firstly, the PS5 wireless game controller can be Bluetooth-connected to the Model S in-vehicle system for controlling STEAM games. Thus, logically, most of the wireless game controllers that support the Bluetooth connection should also be supported.

However, the K-song function of Tesla previously only supported the official ones, which was very embarrassing.

There was also an owner who complained that the available memory of the vehicle system was only 78.2G. To satisfy their appetite for big games, they may really need to buy a high-capacity solid-state drive which could hold more games.

This gap might be significant compared to the PS5, which comes with a 1TB high-speed solid-state drive. With the available space of 667GB, this difference is about 10 times. Considering the similar performance, this point may not be that “PS5”.

I wonder who would choose this Tesla official $350 hard drive.

Moreover, it seems that the UI of the Steam is customized currently, which has some differences from the PC version, and mainly customizes the interface for the game controller. In some aspects, it is somewhat similar to STEAM DECK.

What about games other than STEAM?

In fact, most people understand STEAM as a game download platform, but in reality, STEAM is a large software platform. In theory, developers can sell their own software on the platform as long as they want to. Therefore, if they can access STEAM and support a large number of software on computers, it may bring huge progress to the entire ecosystem of Tesla’s vehicle system.

It can also be imagined that developers will have the opportunity to create more third-party apps, giving everyone more room for imagination.

Finally

It has been mentioned in other articles before that software ecology is the next thing that can be developed after vehicle hardware. Although the number of third-party apps integrated into Tesla is relatively small compared to the leading domestic automakers, if we only look at its internal hardware and software system construction, Tesla is undoubtedly ahead of all automakers. Not only does it use car hardware customized by AMD, but it also makes such hardware standard in all car models. On top of that, it relies on high performance and hardware platform to directly access STEAM to ensure the support of a large number of apps。

This may be a challenge for domestic manufacturers.

Although the support of these apps cannot improve the driving experience, we can actually see some attempts made by Ideal and NIO on non-driving scenes or rear seat entertainment methods in their latest models.

For example, Ideal L8/9 can also install a PS5 or other game console in the car.

So, what will the competition in this field be like in the future? I believe that we will soon see the answer.

This article is a translation by ChatGPT of a Chinese report from 42HOW. If you have any questions about it, please email bd@42how.com.